NG: What about Wii development? You have nothing announced for that platform. What do you think of the Nintendo Wii? JR: Love that platform. Pandemic has had a long-standing tradition of being multiplatform, and we’re going to continue to do that. Other than that we don’t have any other big announcements. But we love the […]
GS: What are your plans for the actual launch day? How many games will be available? TP: We haven’t gone specifically into the launch plans. We need a little bit more time to work with the content creators. There are about 100 projects that are under development which are coming to the North American market, […]
“Lego Indiana Jones: The Original Adventures will feature the user friendly drop-in/drop-out two-player cooperative feature that players have come to know and love. However, we are not expanding this feature to a higher player count. I certainly do apologize for any confusion that has arisen; we must have been in a Lego-induced haze at the […]
IGN: Brawl seems like the perfect game to introduce a Wii headset for voice chat. Why have you avoided this? Masahiro Sakurai: Well, when I first started making Smash Bros. Brawl, I thought it would be wonderful if online battles between friends had voice chat and potentially keyboard based chat as well. But there are […]
Already a firm favourite with Wii owners, Virtual Console is once again expanding its catalogue, this time with the addition of a whole new games format. Later this year, Wii owners will be able to enjoy classic titles from the best selling personal computer of all time, the Commodore 64. These titles join classic gems […]
The 2008 Game Developers Conference has honored Nintendo with a Game Developers Choice Award. The Legend of Zelda®: Phantom Hourglass for Nintendo DS™ won for Best Handheld Game of the Year. The game continues to enjoy strong momentum in the U.S., with more than 1.1 million copies sold since its Oct. 1, 2007, release. Nintendo […]
Just how versatile is Spore’s asset creation system? Check out these images we saw at today’s GDC demonstration of the game's user-generated content features. No, your eyes aren’t deceiving you, those are buildings shaped like a Wii, PS3 controller, GameCube and Xbox 360, created by one Maxis staffer.
Game Details: -Up to four players -Majority of puzzles are designed for two players -Ships June 3rd -DS version features stylus control for Indy’s whip -Microphone support to blow out torches etc. More Info and Screens Here
Almost every Gamestop in the United States is participating in a March 8, 2008 Midnight Launch party tournament: Full Details Here The Grand Prize: A Plasma TV with Wii system, games, and $5000 in cash.