Moveset for Midna., Detailed and descriptive for your reading pleasure :3 |
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Moveset for Midna., Detailed and descriptive for your reading pleasure :3 |
Jul 13 2008, 01:45 PM
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#1
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Myon is Sarcasm (and so can you!) Group: F-Zero Pilot Posts: 27,057 Rupees: 166Show Inventory |
![]() Midna would work quite well as a character in SSB4, even without Wolf Link, as she's proven time and again over the course of Twilight Princess to have a powerful grasp on dark magic. However, (spoilers for anyone that hasn't finished TP) her "human" form would probably end up being a darkness-based Zelda clone, so this moveset'll be for her imp form instead. Size: About the same as Ness or Lucas, but thinner, and as such slightly lighter. Speed: Same as Mewtwo in Melee (she'll levitate as well) Jump height: Similar to Toon Link but less floaty. She'd have the standard two jumps, no wall jump or crawling, and would have low traction (Mewtwo low). Anyway, on to attacks. AAA: Two swipes from her hands, followed by a quick flip kick. Low damage consdiering she isn't strong physically. ftilt: Same as Zelda's but with horizontal knockback instead. utilt: Once again, same as Zelda's. dtilt: A low, sweeping kick amplified with magic. Spikes along the magic's path. fsmash: An extremely powerful black explosion right in front of Midna. Sends black-purple embers flying randomly in different directions, but they don't have hitboxes and are completely for show. usmash: Her hair turns into a hand, forms a fist, and punches upward. Powerful vertical knockback, but high end lag. dsmash: Small, dark purple orbs spin around Midna rapidly, then she slams them into the ground on both sides of her simultaneously, rapidly hitting before knocking back. If you charge the attack, the orbs spin faster and suck nearby opponents toward Midna. running attack: Midna jumps forward, grabs the ground with her hair and uses it to propel herself a little bit forward. The hand slamming into the ground spikes, while Midna herself causes minor knockback. nair: Midna giggles while purple electricity jolts around her body. Very similar to Mewtwo's nair. fair: Midna kicks forward, and a tiny black explosion bursts from her foot with a small ring shooting out from it, a la Suika's 6A from Scarlet Weather Rhapsody. The attack does minor damage with minor knockback, but when sweetspotted on the explosion, has massive knockback and about 20% damage. bair: Midna spins backwards and takes a swipe with her hand, then pounds the enemy with her hair-hand. The swipe has no knock back, but the "hand" has moderate to high knockback, depending on where it hits (hitting harder closer to its palm) uair: An upward swipe with her hair-hand. Moderate knockback and damage. dair: A flip with a downward slash from her hair-hand. Spikes at the palm, otherwise has very weak diagonal knockback. NeutralB: Chargeable. Midna absorbs dark energy for as long as you hold the button (eventually maxing out after three seconds, but can still be held after that), then pierces forward with her hair in a similar fashion to when she finished off Zant. Can either have next to no knockback, or slightly less than a smash attack. When charged, damage and range increase. SideB: A tiny black orb shoots forward, which Midna can angle up and down while holding the button down. When released, a line shoots through it, which does damage and knockback on contact. Think of it as Din's Fire, but with more damage and knockback for a lot less range. UpB: Midna teleports quickly, like a twilight version of Mewtwo's UpB. DownB: Wolf Link's Dark Energy attack from TP. The red ring shoots out as usual, and Midna can walk slowly while it's out. Locks targets in the same manner as well. When downB's released, Wolf Link appears through a twilight portal and flies at all the opponents that were targetted, then immediately exits from a different portal. The attack can be reused while Wolf Link's already attacking, but it'll have no effect. And now for the best part; teh Final Smash :U Final Smash: Fused Shadows In the case of a single blow: Final Smash from :20 - 1:30 Basically, a giant pyramid would fold up around one part of teh battlefield. Midna would then land on it and spear it, KOing anyone trapped inside. In the case of a transformation, her legs stomping around while moving would do damage and knockback, and A/B would stab with the spear (in a different direction depending on which button's used). She can also walk on walls and ceilings. So anyway, that should be it. Discuss, along with anything I may have forgotten. This post has been edited by Seven-Colored Myon: Jul 13 2008, 02:01 PM |
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Jul 13 2008, 01:51 PM
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#2
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Group: Hammer Bro Posts: 4,963 Rupees: 264Show Inventory |
Final Smash: Fused Shadows
In the case of a single blow: Final Smash from :20 - 1:30 Don't you mean 1:20 - 1:30? |
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Jul 13 2008, 01:53 PM
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#3
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Group: Kremling Posts: 2,887 Rupees: 87Show Inventory |
This is a pretty good moveset. She might actually work.
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Jul 13 2008, 01:53 PM
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#4
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Spore Fan Since '05 Group: Pikmin Posts: 6,006 Rupees: 70Show Inventory |
AWesome. So the KO moves are smashes, sweetspotted fair, and dair spike? (maybe bair) I like it.
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Jul 13 2008, 01:56 PM
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#5
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Myon is Sarcasm (and so can you!) Group: F-Zero Pilot Posts: 27,057 Rupees: 166Show Inventory |
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Jul 13 2008, 01:57 PM
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#6
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Myon is Sarcasm (and so can you!) Group: F-Zero Pilot Posts: 27,057 Rupees: 166Show Inventory |
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Jul 13 2008, 02:02 PM
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#7
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Your Sonic fanfiction sucks. Group: Ice Climber Posts: 13,758 Rupees: 37Show Inventory |
Great idea.
I can imagine her playable now. |
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Jul 13 2008, 02:03 PM
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#8
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Group: *Adept Posts: 9,552 Rupees: 0Show Inventory |
Very nice! I'm loving it.
Ah, I had forgotten about that part in TP. |
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