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 Official Game of the Month Contest ~ Wii, January round has begun! Which game will win this month?
Contest Assistantzeldaman124
post Oct 28 2008, 08:51 PM
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Welcome Nsiders, to the newest contest to hit the General Wii Discussion Board, the Official Game of the Month Contest! In this contest, I want you guys to simply write a nice mini-article (roughly 2-3 paragraphs), about your absolute favorite Wii game. Once you post your article, I'll add it to the entries list, and you can see how it compares against the rest of the entries! Once the submission period has ended, the voting period will begin. The best part about deciding the winner is, you guys get to do it! I'll open up a poll, and this board vote on all the entries. Of course, the entry with the most votes wins! The winning article will even be featured in the Nsider2 Newspaper!

-Submission Period lasts until the third Friday of every month (for this month- 1/16)
-Voting Period is the last week of every month (for this month- 1/25-1/30)
-Winner will be announced on that final day of each month (for this month- 1/31)

Prizes
Prizes for this contest will include a nice sum of rupees, have their article featured in the Nsider2 Newspaper, and a brand new Wii award!

- 100 rupees

- Wii award
-Have article featured in the Nsider2 Newspaper!


If you have any questions or comments, don't hesitate to post in this thread or even PM me. I'll try to get back to you ASAP. Thank you guys and let the contest begin! 16x16_smiley-happy.gif

This post has been edited by zeldaman124: Jan 2 2009, 05:07 PM
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Contest Assistantzeldaman124
post Oct 28 2008, 08:52 PM
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Entries


1. blackpaul- Super Smash Bros. Brawl
The Wii, a little white box that seems to receive the hate of much of the hard core community, but still there is enough titles for the “core” audience to leave myself puzzled when coming up with my favorite Wii game. I have to be serious, this was actually a harder decision then I suspected it to be. Not hard enough to leave me awake at night for countless days, but it was hard to say the lease. I am glad to say that I reached a final verdict. My favorite Wii game is Super Smash Bros. Brawl

I like Nintendo, and I have a passion for combinations of many franchises, so it is obvious that I love Brawl. Never has a game controlled my life, and the bulk of Brawl’s domination was when the game was a year away from release. When I received the game, I will tell the truth, I wasn’t quite happy with the final product. I was only scratching the surface, but once I reached further into the game, I became a believer of Brawl. This game is Nintendo perfection, a huge fan service (though some people might of wanted more), and a game that never loses it freshness.

Understanding that some people weren’t pleased with the third edition of Smash Brothers, I still find this the best game on Wii. Of course, I will admit that I am not the greatest fan of the online portion of the game. Remember “Best” doesn’t equal “Perfect”. In my own honest opinion, I think that all of the hater of Brawl became a little too close to Melee. The game is great, and deserves a top spot of every Wii owner’s collection. Go out and buy it if you haven’t, and if you do own the game, go play it NOW!

2. Vermanubis- Resident Evil: The Umbrella Chronicles
For the best Wii title, I definitely nominate Resident Evil: The Umbrella Chronicles. To be honest, despite my love of this game, it was very hard to nominate is as opposed to my 2 others favorites: Super Smash Bros. Brawl and Dragon Quest: Swords. Throughout the life of the Wii, there have admittedly been very few titles worthy of note and many of which exuded an intense feel of emptiness and gimmicks; this is precisely why I feel this game deserves to be nominated. First of all, RE:UC really broke the Wii mold as far as reverting back to older style gaming went. I first looked at the game at GameStop and although was tempted to buy it, I was extremely wary of 50$ squandered on yet another disappointment. I looked on the back of the cover and noticed that the game was a dominantly arcade-style rail shooter; something I had not seen in years aside from remakes and ports.

I asked myself "how could anyone possibly incorporate gimmicks into a rail shooter?". On that note, I prompty grabbed the game and presented it to the clerk for purchase. I was content and confident in my purchase and was even more so once I began reading that the game was Wii Zapper compatible; I was overjoyed that I would finally be able to use my Wii Zapper. The drive home couldn't have felt longer due to such eagerness. I finally arrived home and the first thing I did was grabbed a sandwich. Yea, I can't enjoy an awesome game with some food in me. 16x16_smiley-mad.gif

Anywho, after I consumed my sammich, I bolted into my bedroom and slid the disc into the slot and hurried the game to it's start. I could already tell it was going to be awesome, just by the ambient feel of even the start menu. I was presented with 2 character choices; Rebecca Chambers or Billy Coen. I chose Billy and started the first mission. From the very beginning I was in pure awe; unbelievable graphics, smooth environments, immersing controls and above all else, it was actually difficult. I couldn't stop smiling as I decimated zombie after zombie. Truth be told, it went on like this for 3 hours before I even averted my eyes. I was so relieved that my 50$ had been put to good use.

A quick note for those of you not familiar with this game, it is a Resident Evil game (obviously) in which there are 4 campaigns; each campaign is a rail shooter version of it's respective counterpart; those campaigns happen to be Resident Evil: Zero Mission, Resident Evil 1, Resident Evil 3 and The Fall of Umbrella and each one with sub-campaigns where you can play as secondary characters such as Ada Wong, Albert Wesker, etc. Each one a perfect reflection of it's predecessor, from the bosses, environments to the characters.

To put it plainly without the silly narratives, RE:UC deserves so much praise for many reasons: it is the first rail shooter I've ever seen that could successfully execute wonderful graphics alongside functional and challenging gameplay, there was never a single dull moment; every twist and turn had you scrambling to your wits end trying to just get past the next door as you meandered through the foreboding environments, never knowing what to expect; a true authentic feel of survival-horror put on wheels. It offered endless replay value, in which I still replay all the stages to this day (almost a year later) simply because the content is endless and it never gets tiring constantly striving for perfect rankings while improving your sharpshooting skills. I can't forget the guns; this was a major highlight in the game; every gun was authentic feeling and each one had it's own form of function, in which one weapon would never suffice for all ocassions; you had to master them all to conquer. Above all else, RE:UC impressed me because it refused to adhere to any arbitrary gimmicks that the Wii offered and overall presented many things I had yet to see in a Wii game: challenge, content, substance, solidity, etc. This game will have a nice comfy seat at the top of my Wii game list for a good long time, as it will be eons before I play a Wii game that can top this.

3. LDryoko- Trauma Center: New Blood
Originality breeds on taking risks, and nothing bigger was the risk of making a game based on surgury. Now there are plenty of games that simulate surgury, but all of them are more educational then the Hellish puzzle games known as the Trauma centers by the awesome yet niche company Atlus.

Starting with Under the knife, the eventually got a port it known as "Second opinion". However, due to SO being a port, I give way to Trauma Center New Blood as the best wii game out there not only for it's shear difficulty and disturbing, plot twist filled story; but for originallity in concept and Beautiful music. Also, it's use of motion controls is neigh perfect, despite the fact that the healing touch star doesn't always register (but hey, nothing's perfect)

Game play consists mostly of the operations in which you are given set objectives with a certain time limit and a health meter in which you must complete the puzzle like nature of said objectives before either hit 0. The game also hearlds a nightmarish difficulty, even on the easiest settings and the optional operations after the game are set to the hardest difficulty. Puzzles range for various operations, an actual puzzle like thing, to missions where the main characters have to use their surgical tools to take on something that ISN'T a patient; best described as Macguiver missions (named after the character who would use random objects to solve his problems in interesting ways, such as making a bomb out of chewing gum and other things).

I was a bit weary about it due to my fear of surgury and viewing the insides of the body, but Atlus has made this game, and it's series, in such a way that it's more awesome. Honestly, I don't know why many skipped up this masterpiece, it and it's prequel should be a part of any wii gamer looking for some hardcore action or awesome game's collection.

4. Ph03nix- Metroid Prime 3: Corruption
The wii is simple, yet exquisite. It houses many games, and one of them being Metroid Prime 3: Corruption.

To say it is the 'black sheep,' is in a way, insulting. Unlike the other games, you can interact with people slightly, and get a bit of creativity. You get to go to beautiful planets that have blocked paths you have to wait until later to open. The game is a wondrous adventure that delivers you to by far, one of the best textured, realistic, and niche shooters ever to be on a Nintendo console.

It features a variety of features that can completely revamp the game play, one example being the different beams, and PED. They change your power, speed, and phazon corruption level. This probably features one of the best stories in Metroid history, and has a very epic boss battle. It gives you the need to accomplish what is needed, as there are 3 endings. Thus adding some flavor, as well as unlockable special features. Some sad things are that some require you to have WI-FI to unlock the extras.... This was very unfair to me, but the pros easily make up the small cons.

They put much emotion into your surrounding, and gave you different modes for the most hardcore shooter fans. The puzzle elements were nicely done, and could confuse me. They did a splendid job in adding separate emotions to the game, both creepy, and a moment of euphoria. This game is an honor to Metroid, and is overall, one of my favorite wii games.

5. THE_SPEED_DEMON- No More Heroes
Wii, a console that is used to being a family console. Finally, a game that a hardcore gamer would like, a matured-rated game like No More Heroes! No More Heroes is rated M (Mature) by the ESRB for blood, gore, crude humor, intense violence, sexual themes and profanity. “Wii” ones beware! - this exclusive title offers great action and an excellent 18-year-old plus alternative. Players need a little patience if they want to get deep into this gradually rewarding fighting/action experience.

The plot gives players some nice surprises, creative scenarios, and great character development (notice the cat’s name) while the voice talent and music provide great enhancements. After choosing your difficulty level and a quick summary describing main character Travis Touchdown, the United Assassins Association, Thunder Ryu, and Sylvia Christel, the plot weaves throughout several scenarios hitting players from every possible angle… kind of like your awesome katana weapon.

The smooth control setup works well as players can incorporate several moves/combos to quickly and brutally dispatch any antagonists. Slashing becomes the finishing move; though your initial instinct might be to slash all the time and not incorporate the buttons at all, the system does work well and doesn’t take much time to learn. Players can also dodge attacks and also behead opponents for an extra touch of savagery.

You ride a chopper (the controls take some adjustment) through “Santa Destroy” to complete your assassination missions and other fun, miscellaneous actions like dumpster diving for bonus items. The chopper physics are a bit unrealistic at times, but you can still maneuver pretty well. The free roaming environment, full of casino bars, motels, job centers, ATMs, clothes shops, and other entertainment venues, is a familiar game engine for most players. As with other violent third person actioners, killing rivals not only eliminates your competition but boosts your rating as well. Your formative skills can also grow when you give certain items to certain characters. The equal gender opportunity boss fights are very entertaining. Players aren’t really penalized for failing (just try, try again), so feel free to do some trial and error, while exploring lots of optional movements and scenarios.

Collecting cash and coin progresses you further into the game. You can buy new mission contracts from Sylvia’s agency, but some of the side missions/mini-games pay well and might surprise some players, too. The “real life” touch puts the player further into Touchdown’s shoes and, ultimately the game, but others might be confused about these tasks. Other lifestyle elements in Touchdown’s life (his closet, phone, fridge, TV, etc.) inject some originality into a title that might seem like a Grand Theft Auto III clone (it’s definitely not).

The overall length of the game is medium and some graphics need a bit of work, but you still finish the game wanting more (sequel, please). This game offers enough replay value for increasing your bonus/unlockable cache and replaying certain missions without leaving players yearning for multiplayer modes or online options. A great Wii title for more mature gamers looking for gritty, yet satirical action, an original plot/characters, and constant excitement.

This post has been edited by zeldaman124: Jan 3 2009, 06:55 PM
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Contest Assistantzeldaman124
post Oct 28 2008, 08:53 PM
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Past Winners

November: LDryoko- Trauma Center: New Blood
Originality breeds on taking risks, and nothing bigger was the risk of making a game based on surgury. Now there are plenty of games that simulate surgury, but all of them are more educational then the Hellish puzzle games known as the Trauma centers by the awesome yet niche company Atlus.

Starting with Under the knife, the eventually got a port it known as "Second opinion". However, due to SO being a port, I give way to Trauma Center New Blood as the best wii game out there not only for it's shear difficulty and disturbing, plot twist filled story; but for originallity in concept and Beautiful music. Also, it's use of motion controls is neigh perfect, despite the fact that the healing touch star doesn't always register (but hey, nothing's perfect)

Game play consists mostly of the operations in which you are given set objectives with a certain time limit and a health meter in which you must complete the puzzle like nature of said objectives before either hit 0. The game also hearlds a nightmarish difficulty, even on the easiest settings and the optional operations after the game are set to the hardest difficulty. Puzzles range for various operations, an actual puzzle like thing, to missions where the main characters have to use their surgical tools to take on something that ISN'T a patient; best described as Macguiver missions (named after the character who would use random objects to solve his problems in interesting ways, such as making a bomb out of chewing gum and other things).

I was a bit weary about it due to my fear of surgury and viewing the insides of the body, but Atlus has made this game, and it's series, in such a way that it's more awesome. Honestly, I don't know why many skipped up this masterpiece, it and it's prequel should be a part of any wii gamer looking for some hardcore action or awesome game's collection.


December: Thirteenthorder- Super Smash Bros. Brawl
One of the best Wii Titles I have ever owned is Super Smash Bros: Brawl. From the time I laid my eyes on that amazing masterpiece of a case, I knew it would be a timeless treasure. Now, I have been a big fan of the SSB (Super Smash Bros.) series of titles ever since I played Melee. The whole concept of these games drew me in and made me a believer. But never, had I expected to have been delivered such an overload of things to collect, modes to play, and characters to unlock.

The reason I nominate Super Smash Bros: Brawl is because it not only delivers loads of re-playability, but because it effortlessly delivers and follows up where the previous entry of the saga left off, dare I say it improved. Almost every time I sit down to play the game, I discover something new. Super Smash Bros: Brawl is an amazing title and I believe that it is the Mona Lisa of Nintendo's game line up for the Wii.

This post has been edited by zeldaman124: Jan 2 2009, 05:06 PM
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Contest Assistantzeldaman124
post Oct 29 2008, 06:02 PM
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One last edit post
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blackpaul
post Nov 1 2008, 11:59 AM
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Here is my article:


The Wii, a little white box that seems to receive the hate of much of the hard core community, but still there is enough titles for the “core” audience to leave myself puzzled when coming up with my favorite Wii game. I have to be serious, this was actually a harder decision then I suspected it to be. Not hard enough to leave me awake at night for countless days, but it was hard to say the lease. I am glad to say that I reached a final verdict. My favorite Wii game is Super Smash Bros. Brawl

I like Nintendo, and I have a passion for combinations of many franchises, so it is obvious that I love Brawl. Never has a game controlled my life, and the bulk of Brawl’s domination was when the game was a year away from release. When I received the game, I will tell the truth, I wasn’t quite happy with the final product. I was only scratching the surface, but once I reached further into the game, I became a believer of Brawl. This game is Nintendo perfection, a huge fan service (though some people might of wanted more), and a game that never loses it freshness.

Understanding that some people weren’t pleased with the third edition of Smash Brothers, I still find this the best game on Wii. Of course, I will admit that I am not the greatest fan of the online portion of the game. Remember “Best” doesn’t equal “Perfect”. In my own honest opinion, I think that all of the hater of Brawl became a little too close to Melee. The game is great, and deserves a top spot of every Wii owner’s collection. Go out and buy it if you haven’t, and if you do own the game, go play it NOW!

This post has been edited by blackpaul: Nov 2 2008, 03:39 PM
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Star DetectiveThirteenthorder
post Nov 2 2008, 08:58 AM
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All right, well I guess I'll make my article now.
-------------------------------------------------------

One of the best Wii Titles I have ever owned is Super Smash Bros: Brawl. From the time I laid my eyes on that amazing masterpiece of a case, I knew it would be a timeless treasure. Now, I have been a big fan of the SSB (Super Smash Bros.) series of titles ever since I played Melee. The whole concept of these games drew me in and made me a believer. But never, had I expected to have been delivered such an overload of things to collect, modes to play, and characters to unlock.

The reason I nominate Super Smash Bros: Brawl is because it not only delivers loads of re-playability, but because it effortlessly delivers and follows up where the previous entry of the saga left off, dare I say it improved. Almost every time I sit down to play the game, I discover something new. Super Smash Bros: Brawl is an amazing title and I believe that it is the Mona Lisa of Nintendo's game line up for the Wii.

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Contest Assistantzeldaman124
post Nov 2 2008, 09:21 AM
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QUOTE (Thirteenthorder @ Nov 2 2008, 08:58 AM) *
All right, well I guess I'll make my article now.
-------------------------------------------------------

One of the best Wii Titles I have ever owned is Super Smash Bros: Brawl. From the time I laid my eyes on that amazing masterpiece of a case, I knew it would be a timeless treasure. Now, I have been a big fan of the SSB (Super Smash Bros.) series of titles ever since I played Melee. The whole concept of these games drew me in and made me a believer. But never, had I expected to have been delivered such an overload of things to collect, modes to play, and characters to unlock.

The reason I nominate Super Smash Bros: Brawl is because it not only delivers loads of re-playability, but because it effortlessly delivers and follows up where the previous entry of the saga left off, dare I say it improved. Almost every time I sit down to play the game, I discover something new. Super Smash Bros: Brawl is an amazing title and I believe that it is the Mona Lisa of Nintendo's game line up for the Wii.

Thank you for your entry. 16x16_smiley-happy.gif
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blackpaul
post Nov 2 2008, 03:40 PM
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I just added my reply under my first post on the first page.
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Contest Assistantzeldaman124
post Nov 2 2008, 06:07 PM
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QUOTE (blackpaul @ Nov 2 2008, 03:40 PM) *
I just added my reply under my first post on the first page.

Your entry has been added.
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Vermanubis
post Nov 3 2008, 02:26 PM
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For the best Wii title, I definitely nominate Resident Evil: The Umbrella Chronicles. To be honest, despite my love of this game, it was very hard to nominate is as opposed to my 2 others favorites: Super Smash Bros. Brawl and Dragon Quest: Swords. Throughout the life of the Wii, there have admittedly been very few titles worthy of note and many of which exuded an intense feel of emptiness and gimmicks; this is precisely why I feel this game deserves to be nominated. First of all, RE:UC really broke the Wii mold as far as reverting back to older style gaming went. I first looked at the game at GameStop and although was tempted to buy it, I was extremely wary of 50$ squandered on yet another disappointment. I looked on the back of the cover and noticed that the game was a dominantly arcade-style rail shooter; something I had not seen in years aside from remakes and ports.

I asked myself "how could anyone possibly incorporate gimmicks into a rail shooter?". On that note, I prompty grabbed the game and presented it to the clerk for purchase. I was content and confident in my purchase and was even more so once I began reading that the game was Wii Zapper compatible; I was overjoyed that I would finally be able to use my Wii Zapper. The drive home couldn't have felt longer due to such eagerness. I finally arrived home and the first thing I did was grabbed a sandwich. Yea, I can't enjoy an awesome game with some food in me. 16x16_smiley-mad.gif

Anywho, after I consumed my sammich, I bolted into my bedroom and slid the disc into the slot and hurried the game to it's start. I could already tell it was going to be awesome, just by the ambient feel of even the start menu. I was presented with 2 character choices; Rebecca Chambers or Billy Coen. I chose Billy and started the first mission. From the very beginning I was in pure awe; unbelievable graphics, smooth environments, immersing controls and above all else, it was actually difficult. I couldn't stop smiling as I decimated zombie after zombie. Truth be told, it went on like this for 3 hours before I even averted my eyes. I was so relieved that my 50$ had been put to good use.

A quick note for those of you not familiar with this game, it is a Resident Evil game (obviously) in which there are 4 campaigns; each campaign is a rail shooter version of it's respective counterpart; those campaigns happen to be Resident Evil: Zero Mission, Resident Evil 1, Resident Evil 3 and The Fall of Umbrella and each one with sub-campaigns where you can play as secondary characters such as Ada Wong, Albert Wesker, etc. Each one a perfect reflection of it's predecessor, from the bosses, environments to the characters.

To put it plainly without the silly narratives, RE:UC deserves so much praise for many reasons: it is the first rail shooter I've ever seen that could successfully execute wonderful graphics alongside functional and challenging gameplay, there was never a single dull moment; every twist and turn had you scrambling to your wits end trying to just get past the next door as you meandered through the foreboding environments, never knowing what to expect; a true authentic feel of survival-horror put on wheels. It offered endless replay value, in which I still replay all the stages to this day (almost a year later) simply because the content is endless and it never gets tiring constantly striving for perfect rankings while improving your sharpshooting skills. I can't forget the guns; this was a major highlight in the game; every gun was authentic feeling and each one had it's own form of function, in which one weapon would never suffice for all ocassions; you had to master them all to conquer. Above all else, RE:UC impressed me because it refused to adhere to any arbitrary gimmicks that the Wii offered and overall presented many things I had yet to see in a Wii game: challenge, content, substance, solidity, etc. This game will have a nice comfy seat at the top of my Wii game list for a good long time, as it will be eons before I play a Wii game that can top this.

This post has been edited by Vermanubis: Nov 3 2008, 02:42 PM
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