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Banjo-Kazooie Major Sequence Break



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11 replies to this topic

#1  Share
9-10-DO

9-10-DO
  • 717 posts
I just came across this video. This glitch now allows for there to be an Any% category for Banjo-Kazooie speedruns. Here's skipping Grunty's door:



#2  Share
PlumberYuki  

Yuki

    ぶっかけ

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This trick seems to rely on being pretty damn frame perfect, which will limit it's utility in RTA categories.

But hey, it's always fun to see new glitches. This still blows my mind.

#3  Share
Sage the Dreamer

Sage the Dreamer

    Hi.

  • 42,928 posts

But hey, it's always fun to see new glitches. This still blows my mind.

wha
what

How the fuck did someone figure that out :U

#4  Share
PlumberYuki  

Yuki

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But hey, it's always fun to see new glitches. This still blows my mind.

wha
what

How the fuck did someone figure that out :U

It's basically breaking the game's pointer system to enter that cutscene. Ganondorf Skip was something the OoT fanbase wanted desperately for years, and it eventually became a reality. y; You kill Ganon with the Infinite Sword Glitch (ISG) coupled with a Deku Stick.

Like the door skip in the OP's post, it's highly reliant on frame counting, and will likely take hundreds of attempts to get right. It does, however, let you beat the game in about twenty minutes. y;

There's also an additional component in that you have to kill Gohma and die at the same time. y;

Edited by Yukiko, Sep 21 2012, 11:35 PM


#5  Share
Cryptic  

Cryptic

    I'm putting my mask on now.

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But hey, it's always fun to see new glitches. This still blows my mind.

That is witchcraft.

Voodoo.

I don't even.

#6  Share
Knights of HyruleChrom  

Chrom

    運命を変える

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But hey, it's always fun to see new glitches. This still blows my mind.

Another timeline split?

#7  Share
PlumberYuki  

Yuki

    ぶっかけ

  • 117,894 posts


But hey, it's always fun to see new glitches. This still blows my mind.

That is witchcraft.

Voodoo.

I don't even.



This has been beaten, I believe. y;

#8  Share
Moizeus

Moizeus
  • 11 posts
Wow that was the best speed run I've seen :D.

#9  Share
Cryptic  

Cryptic

    I'm putting my mask on now.

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*Talking about name length effecting speedrun time by 1 second*

Posted Image

#10  Share
PlumberYuki  

Yuki

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*Talking about name length effecting speedrun time by 1 second*

Posted Image

Speedruns are srs business at this level. theydonothing;

But really, things can add up quickly. RTA goes from power on to when the game takes the control away from you at the end. It would include the time to input 'ZFG', and every instance of your name showing up. Posted Image

Edited by Yukiko, Sep 24 2012, 03:14 PM


#11  Share
Cryptic  

Cryptic

    I'm putting my mask on now.

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*Talking about name length effecting speedrun time by 1 second*

Posted Image

Speedruns are srs business at this level. theydonothing;

But really, things can add up quickly. RTA goes from power on to when the game takes the control away from you at the end. It would include the time to input 'ZFG', and every instance of your name showing up. Posted Image

Yeah, it's just my eyes started to glaze when they started talking about seconds and frames. Posted Image

"Oh god, it's going to be one of those commentaries."

#12  Share
Cryptic  

Cryptic

    I'm putting my mask on now.

  • 9,223 posts


*Talking about name length effecting speedrun time by 1 second*

Posted Image

Speedruns are srs business at this level. theydonothing;

But really, things can add up quickly. RTA goes from power on to when the game takes the control away from you at the end. It would include the time to input 'ZFG', and every instance of your name showing up. Posted Image

Yeah, it's just my eyes started to glaze when they started talking about seconds and frames. Posted Image

"Oh god, it's going to be one of those commentaries."




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