Reply from a Nintendo rep in an email.
I don't know if you've transferred any games from your Wii memory to an
SD memory card. If you have, you're already aware that it can take a
long time. The data access speeds for the SD memory card are so slow
that running a game directly from a card would be full of delays. For
fast data transfer speeds, it's necessary to have the game data reside
in the system memory.
As players continue to download Virtual Console games, the Wii
console's internal memory will fill up. However, it's important to note that
the actual downloaded game and the license to have that downloaded game
on your Wii console reside in two separate areas of your Wii Internal
Memory. The game resides in the Channels section while the license is
kept in your Wii Shop Channel account.
What this means to you is that once you've beaten a Virtual Console
game, feel free to delete it to make room for another game. If at any
point you decide to play it again, access the Wii Shop Channel and
download it again. It is possible to delete and re-download purchased Virtual
Console games as many times as you like for free, even if you were to
re-format the console. This will allow you to free up the space you
need for game saves and new Channels indefinitely.
The only way to delete or lose the license is to delete your Wii Shop
Channel account entirely, which would then delete the licenses of all
the games you've downloaded.
Reply
-
F-Zero Pilot
- Posts: 27,294
- Registered: Sep 26, 2007
Dani's Secret Lover
so if I where to get a new wii..
I should copy the data of my Wii shop channel?
..or..what?
I should copy the data of my Wii shop channel?
..or..what?
0
Reply
-
Pianta
- Posts: 12,169
- Registered: Sep 22, 2007
Somebody's poisoned the water hole.
They should read IGN's article. When you can't even download all 10 N64 games at one time, let alone other VC games, channels, Wii game saves, and future Wii Ware titles in addition to them, there's a serious problem.
Eventually it's going to reach a saturation point, y'know?
Eventually it's going to reach a saturation point, y'know?
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Reply
Fawful17, on Dec 16 2007, 04:41 PM, said:
They should read IGN's article. When you can't even download all 10 N64 games at one time, let alone other VC games, channels, Wii game saves, and future Wii Ware titles in addition to them, there's a serious problem.
Eventually it's going to reach a saturation point, y'know?
Eventually it's going to reach a saturation point, y'know?
yeah we will probably get a HDD, whether it be from nintendo or another company it'll happen
now a 20-30GB wii...
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Reply
oiram6, on Dec 16 2007, 06:43 PM, said:
Fawful17, on Dec 16 2007, 04:41 PM, said:
They should read IGN's article. When you can't even download all 10 N64 games at one time, let alone other VC games, channels, Wii game saves, and future Wii Ware titles in addition to them, there's a serious problem.
Eventually it's going to reach a saturation point, y'know?
Eventually it's going to reach a saturation point, y'know?
yeah we will probably get a HDD, whether it be from nintendo or another company it'll happen
now a 20-30GB wii...
Nitnendo said that they have no plans to releasing a HDD since you can redownload them but im guessing a thridparty delevoper will try to partner with nintendo.
0
Reply
-
F-Zero Pilot
- Posts: 27,294
- Registered: Sep 26, 2007
Dani's Secret Lover
If they where to increase it, how would it work?
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Reply
There's no reason that Nintendo can't update the Wii system software to load VC games into the Wii's system memory from an SD card. There'd be an initial load time at launch, but hell it'd be better than the delay of having to launch the Wii Shop channel and download the game again.
I think the issue here is that Nintendo is a little lazy with most of their VC titles...preferring to just emulate and sell the original code rather than modify them to load dynamically as some of the larger N64 and Neo Geo games are too big for the Wii system RAM.
I think the issue here is that Nintendo is a little lazy with most of their VC titles...preferring to just emulate and sell the original code rather than modify them to load dynamically as some of the larger N64 and Neo Geo games are too big for the Wii system RAM.
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Reply
Thats BS if you get a good SD card (like the kind you use for mega-pixel cameras) they have really fast write speeds.
Of course I suppose most people have 1 or 2 gig SD cards that they got for like $10-$20.
Of course I suppose most people have 1 or 2 gig SD cards that they got for like $10-$20.
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Reply
JAKE196, on Dec 16 2007, 06:43 PM, said:
Thats BS if you get a good SD card (like the kind you use for mega-pixel cameras) they have really fast write speeds.
Of course I suppose most people have 1 or 2 gig SD cards that they got for like $10-$20.
Of course I suppose most people have 1 or 2 gig SD cards that they got for like $10-$20.
It's not the card speed that's hobbled, it's the speed of the reader in the Wii. Not to say that the reader in the Wii is slow or anything, it's just not meant for that kind of usage. If they meant for us to play games off of an external storage device, they'd have sold an external hard drive.
0
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