
Est. 2004
The First and Original Legend of Zelda Boss Concept and Contest Thread
Hello and Welcome to Design a Boss! This is the place where you share your great ideas by designing a boss or boss battle. Five years of brain-storming, sharing, participating, and having fun. Welcome to the Nsider 2 Debut.
Design a Boss
This thread has spanned to a real storm of great ideas and bizarre concepts of what Legend of Zelda bosses really should be. The thread simply started as time killer and a way to see what others had in mind for future bosses. The thread became hot immediately, and I began a contest to make it a more exciting thread in which more people would participate and add more detail to their concepts. At first intended to see what others wanted in The Legend of Zelda: Twilight Princess (back then referred to as LoZ'05,) the thread now has a new meaning: We contemplate the meaning of BOSS and the Zelda universe to design dynamic battles and present a possible challenge concept for Legend of Zelda enthusiasts.
Concept
Fighting a Boss is essential in the Legend of Zelda. It is an art and a great accomplishment to slay what lies deep in the dungeon or temple. Once slain, love is spread and virtue is granted. But what makes the fight such a great art? Can you design such a challenge for the hero? And how can the hero succeed?
Rules
-You may submit more than one entry, and your best boss may be selected.
-Entries are posted on the thread. You MUST notify Poe-Guy via PM when you have submitted an entry. The reply number and URL are to be included on the PM.
-Please do not flame or spam on this thread. Spam makes it hard for us to find certain posts.
-Avoid in-depth criticism or harsh comments towards submitted concepts.
-Have fun
Judges
POE-GUY
ROCKERFOX
How we judge
-Originality: If the boss is quite original, its chances of winning are higher. Do NOT compare your concept to other things that are already out there such as villains from a movie, a boss from another game, etc.
-Detail and description: The boss battle needs to be clear. If we can get an good picture in our mind on how you are fighting or seeing a boss, then it gets a high score on detail. Try to make your entry a neat one, too.
-Effort: We’ve been basing ourselves on “effort” for the past contests. Effort involves presentation, detail, and other things. It does NOT mean you need to submit a concept that ...took hours to make.
-Grammar: We try to disregard grammatical mistakes here and there, but if it gets overwhelming, the chances of winning may be low.
Prizes
1: Best Buy, game of choice (Limited to PS3, Wii, Xbox360). 300 rupees achievement points. Custom signature, and boss concept illustration.
2: Wii Virtual Console, game of choice. Custom Signature, 200 rupees, achievement points.
3: Wii Virtual Console, game of choice. Custom Signature, 100 rupees, achievement points.
Other prizes TBA
Deadline for entries in the first contest will be May 20th 2009
This post has been edited by Rockerfox: Apr 26th 2009, 10:52 PM
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