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	<title>NSider2 - Nintendo Forums &#187; SSBB</title>
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	<description>The *Unofficial* Nintendo Forums</description>
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		<title>SSBB Dojo Update(Youtube Version): Nintendo Wi-Fi Test Battle: Tokyo vs. Kyoto</title>
		<link>http://nsider2.com/2008/01/24/ssbb-dojo-updateyoutube-version-nintendo-wi-fi-test-battle-tokyo-vs-kyoto/</link>
		<comments>http://nsider2.com/2008/01/24/ssbb-dojo-updateyoutube-version-nintendo-wi-fi-test-battle-tokyo-vs-kyoto/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 16:43:37 +0000</pubDate>
		<dc:creator>NSiderNews Team</dc:creator>
				<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Brawl]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[SSBB]]></category>
		<category><![CDATA[Super Smash Brothers]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[wi-fi]]></category>

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		<description><![CDATA[If you can see this, then you might need a Flash Player upgrade or you need to install Flash Player if it's missing. Get Flash Player from Adobe.
		
		
What is amazing about this video, is how smooth the game ran online.
Direct link here
GameTrailers link here
Dojo link
]]></description>
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<p align="center">What is amazing about this video, is how smooth the game ran online.</p>
<p align="center"><a href="http://www.youtube.com/watch?v=rR80QqW3yKg">Direct link here</a></p>
<p align="center"><a href="http://www.gametrailers.com/player/29934.html">GameTrailers link here</a></p>
<p align="center"><a href="http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi06.html">Dojo link</a></p>
]]></content:encoded>
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		<title>SSBB Dojo Update: Mushroom Kingdom</title>
		<link>http://nsider2.com/2008/01/23/ssbb-dojo-update-mushroom-kingdom/</link>
		<comments>http://nsider2.com/2008/01/23/ssbb-dojo-update-mushroom-kingdom/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 16:18:42 +0000</pubDate>
		<dc:creator>NSiderNews Team</dc:creator>
				<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Brawl]]></category>
		<category><![CDATA[Mushroom Kingdom]]></category>
		<category><![CDATA[SSBB]]></category>
		<category><![CDATA[Super Smash Brother]]></category>

		<guid isPermaLink="false">http://nsidernews.com/ssbb-dojo-update-mushroom-kingdom/</guid>
		<description><![CDATA[Ah, the Mushroom Kingdom. Most Smash players recognize this place from previous games in the series, where the world was represented in a pixel-art style reminiscent of the original Super Mario Bros.
But why the &#8220;y&#8221; on the end of &#8220;Mushroom&#8221;? What’s the difference?

Oh, so that’s why!
This time around, we’ve designed a stage that recreates the [...]]]></description>
			<content:encoded><![CDATA[<p>Ah, the Mushroom Kingdom. Most Smash players recognize this place from previous games in the series, where the world was represented in a pixel-art style reminiscent of the original Super Mario Bros.</p>
<p>But why the &#8220;y&#8221; on the end of &#8220;Mushroom&#8221;? What’s the difference?</p>
<p align="center"><a href="http://www.smashbros.com/en_us/stages/images/stage23/stage23_080123a-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/stages/images/stage23/stage23_080123a.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Oh, so that’s why!</p>
<p>This time around, we’ve designed a stage that recreates the layout of World 1-1 in Super Mario Bros.—but with rich backgrounds added to the mix.</p>
<p align="center"><a href="http://www.smashbros.com/en_us/stages/images/stage23/stage23_080123b-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/stages/images/stage23/stage23_080123b.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">The stage scrolls forward at a leisurely pace.</p>
<p align="center"><a href="http://www.smashbros.com/en_us/stages/images/stage23/stage23_080123c-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/stages/images/stage23/stage23_080123c.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Pieces of familiar scenery scroll by.</p>
<p>The kingdom you once knew has turned to ruins over the long years, and it is now your battlefield.</p>
<p>You’ll get to enjoy a wide range of familiar structures. Also, since the stage slowly scrolls sideways, battles here will require you to come up with a very different strategy for winning.</p>
<p>Oh, and when you select this stage it will occasionally load an alternate underground stage.</p>
<p align="center"><a href="http://www.smashbros.com/en_us/stages/images/stage23/stage23_080123d-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/stages/images/stage23/stage23_080123d.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">This is the famous World 1-2. This one’s also quite charming.</p>
]]></content:encoded>
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		<title>SSBB Dojo Update: Zelda/Shiek Final Smash</title>
		<link>http://nsider2.com/2008/01/21/ssbb-dojo-update-zeldashiek-final-smash/</link>
		<comments>http://nsider2.com/2008/01/21/ssbb-dojo-update-zeldashiek-final-smash/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 23:33:10 +0000</pubDate>
		<dc:creator>NSiderNews Team</dc:creator>
				<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Brawl]]></category>
		<category><![CDATA[dojo]]></category>
		<category><![CDATA[Final Smash]]></category>
		<category><![CDATA[SSBB]]></category>
		<category><![CDATA[Super Smash Brothers]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://nsidernews.com/ssbb-dojo-update-zeldashiek-final-smash/</guid>
		<description><![CDATA[&#60;Light Arrow&#62;
In the final battles of many of the Legend of Zelda games, you didn’t want to be low on arrows. A lot of times they were Silver Arrows, though&#8230;
Zelda’s ace in the hole is the magical Light Arrow, which you can use even as Sheik.

Ready for the Final Smash!

Draw the bow tight&#8230;

Fire! A beam [...]]]></description>
			<content:encoded><![CDATA[<p class="fstr" align="center">&lt;Light Arrow&gt;</p>
<p>In the final battles of many of the Legend of Zelda games, you didn’t want to be low on arrows. A lot of times they were Silver Arrows, though&#8230;</p>
<p>Zelda’s ace in the hole is the magical Light Arrow, which you can use even as Sheik.</p>
<p align="center"><a href="http://www.smashbros.com/en_us/characters/images/zelda/zelda_080121a-l.jpg" class="thickbox"><img src="http://www.smashbros.com/en_us/characters/images/zelda/zelda_080121a.jpg" alt="screenshot" border="0" height="197" width="250" /></a></p>
<p class="fstr" align="center">Ready for the Final Smash!</p>
<p align="center"><a href="http://www.smashbros.com/en_us/characters/images/zelda/zelda_080121b-l.jpg" class="thickbox"><img src="http://www.smashbros.com/en_us/characters/images/zelda/zelda_080121b.jpg" alt="screenshot" border="0" height="197" width="250" /></a></p>
<p class="fstr" align="center">Draw the bow tight&#8230;</p>
<p align="center"><a href="http://www.smashbros.com/en_us/characters/images/zelda/zelda_080121c-l.jpg" class="thickbox"><img src="http://www.smashbros.com/en_us/characters/images/zelda/zelda_080121c.jpg" alt="screenshot" border="0" height="197" width="250" /></a></p>
<p class="fstr" align="center">Fire! A beam of light pierces your enemy.</p>
<p align="center"><a href="http://www.smashbros.com/en_us/characters/images/zelda/zelda_080121d-l.jpg" class="thickbox"><img src="http://www.smashbros.com/en_us/characters/images/zelda/zelda_080121d.jpg" alt="screenshot" border="0" height="197" width="250" /></a></p>
<p class="fstr" align="center">Your enemy is blown away by a tremendous force!</p>
<p>When you’re using Sheik, some of the characteristics of the attack will change, like the direction your opponent gets knocked in.</p>
<p>It’s good to use the character whose attack is best suited to the cover on each stage, but you probably shouldn’t worry TOO much about that.</p>
<p align="center"><a href="http://www.smashbros.com/en_us/characters/images/zelda/zelda_080121e-l.jpg" class="thickbox"><img src="http://www.smashbros.com/en_us/characters/images/zelda/zelda_080121e.jpg" alt="screenshot" border="0" height="197" width="250" /></a></p>
<p class="fstr" align="center">After all, once they’re hit, they’re pretty much done for.</p>
<p>If you’re just playing one-on-one though, the Light Arrow might be easy to dodge. Try to create a situation where you have a good shot.</p>
]]></content:encoded>
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		<title>SSBB Dojo Update: Sticker Power-ups</title>
		<link>http://nsider2.com/2008/01/18/ssbb-dojo-update-sticker-power-ups/</link>
		<comments>http://nsider2.com/2008/01/18/ssbb-dojo-update-sticker-power-ups/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 16:17:37 +0000</pubDate>
		<dc:creator>NSiderNews Team</dc:creator>
				<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Brawl]]></category>
		<category><![CDATA[SSBB]]></category>
		<category><![CDATA[Super Smash Bros]]></category>

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		<description><![CDATA[Your battle against the Subspace Emissary will one of epic fury. Naturally you’re going to want to do everything you can to strengthen each character for the fight ahead.
And that’s where stickers come into the picture!

These should do the trick.
Did you think those stickers were just for collecting?
Well, it seems you thought wrong! The truth [...]]]></description>
			<content:encoded><![CDATA[<p>Your battle against the Subspace Emissary will one of epic fury. Naturally you’re going to want to do everything you can to strengthen each character for the fight ahead.</p>
<p>And that’s where <a href="http://null/various/various03.html">stickers</a> come into the picture!</p>
<p align="center"><a href="http://www.smashbros.com/en_us/gamemode/modea/images/modea12/modea12_080118a-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/gamemode/modea/images/modea12/modea12_080118a.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">These should do the trick.</p>
<p>Did you think those stickers were just for collecting?</p>
<p>Well, it seems you thought wrong! The truth is startling, huh?</p>
<p><span id="more-831"></span></p>
<p>Each sticker houses a special power up. For example, some up your attack power, others bolster the damage from fire-based attacks, and some even keep you from flying as far when you take a hit.</p>
<p align="center"><a href="http://null/images/modea12/modea12_080118b-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/images/modea12/modea12_080118b.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">You can find the details of each sticker’s power-up ability here.</p>
<p>On the Map screen, select the Sticker option to move to the sticker-application screen. You can switch between characters with the L and R Buttons.</p>
<p align="center"><a href="http://null/images/modea12/modea12_080118c-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/images/modea12/modea12_080118c.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Here’s a shot of the underside of a trophy base.</p>
<p align="center"><a href="http://null/images/modea12/modea12_080118d-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/images/modea12/modea12_080118d.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Now slap down one of the sticky stickers you’ve collected.</p>
<p>Generally speaking, the bigger the sticker, the more dramatic the power up.</p>
<p>The more stickers you put on a trophy base, the more powerful that character becomes, but you’ll need to consider your placement and sticker choices carefully as space is limited.</p>
<p align="center"><a href="http://null/images/modea12/modea12_080118e-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/images/modea12/modea12_080118e.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Fill in those bare spots with little stickers&#8230;</p>
<p>Leave no space unused!</p>
<p>When two stickers offering a similar power up are placed on a trophy base, only the more potent of the two power ups will take effect.</p>
<p>So, for example, if you had [Leg] Attack +4 and [Leg] Attack +6 stickers on the same trophy base, the added [Leg] Attack bonus wouldn’t be +10—it’d simply be treated as if you’d only put down the +6 sticker.</p>
<p>You should always remember to maintain balance in your sticker selections.</p>
<p>Also, some stickers can only be placed on certain characters. Stickers whose range of usage is limited in this fashion are proportionally stronger when placed appropriately. Do your best to find a good place for each sticker.</p>
<p align="center"><a href="http://null/images/modea12/modea12_080118f-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/images/modea12/modea12_080118f.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">If you find placing down stickers yourself too much of a bother, just let the game do it for you by selecting Random.</p>
<p align="center"><a href="http://null/images/modea12/modea12_080118g-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/images/modea12/modea12_080118g.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Once you’re ready, apply all the stickers at once!</p>
<p>You can adjust the position of stickers until you choose to apply them, but you can’t place stickers on top of each other, so you’ll occasionally need to remove old stickers to make space for new ones.</p>
<p>Once you peel off a sticker you applied, you lose it for good! So take care when you lay down your stickers.</p>
<p align="center"><a href="http://null/images/modea12/modea12_080118h-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/images/modea12/modea12_080118h.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Stickers applied to a trophy base take on a gray tint.</p>
<p>Also, for some reason, you’re able to readjust the position of an applied sticker on its trophy base.</p>
<p>So while removed stickers are gone forever, you’ll be getting stickers left and right as you play—you’ll probably find that sticker you lost again. And, if you only use stickers you have doubles of, you’ll never lose one from your collection.</p>
<p>Plus, as I’ve said before, the higher you set the difficulty in The Subspace Emissary, the better your chance of running across rare stickers.</p>
<p>Going back to a previously completed stage and cranking the difficulty up for a second run is a good way to round out your sticker collection.</p>
<p align="center"><a href="http://null/images/modea12/modea12_080118i-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/images/modea12/modea12_080118i.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">If you retry a beaten stage, you can adjust the difficulty level.</p>
<p>But if you should die and find yourself at the game-over screen, be prepared to lose half the stickers you collected.</p>
<p align="center"><a href="http://null/images/modea12/modea12_080118j-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/images/modea12/modea12_080118j.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Nooo! What a waste of good stickers!</p>
<p>Finally, remember that stickers are only of use within The Subspace Emissary. Sorry to say, but they’ll be of no use to you in standard brawls.</p>
]]></content:encoded>
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		<title>SSBB Dojo Update: Pikmin &amp; Olimar: Final Smash</title>
		<link>http://nsider2.com/2008/01/17/ssbb-dojo-update-pikmin-olimar-final-smash/</link>
		<comments>http://nsider2.com/2008/01/17/ssbb-dojo-update-pikmin-olimar-final-smash/#comments</comments>
		<pubDate>Thu, 17 Jan 2008 16:18:19 +0000</pubDate>
		<dc:creator>NSiderNews Team</dc:creator>
				<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Brawl]]></category>
		<category><![CDATA[Final Smash]]></category>
		<category><![CDATA[Pikmin]]></category>
		<category><![CDATA[SSBB]]></category>
		<category><![CDATA[Super Smash Brothers]]></category>

		<guid isPermaLink="false">http://nsidernews.com/ssbb-dojo-update-pikmin-olimar-final-smash/</guid>
		<description><![CDATA[&#60;End of Day&#62;
Captain Olimar always makes sure to return to his spaceship before nightfall when he’s out exploring new planets. Why is that?
That’s because nighttime on these planets is absolutely teeming with scaaary wild beasts! To avoid an encounter with those creatures, Olimar takes to the safety of space during the night.
So how could we [...]]]></description>
			<content:encoded><![CDATA[<p align="center" class="fstr">&lt;End of Day&gt;</p>
<p>Captain Olimar always makes sure to return to his spaceship before nightfall when he’s out exploring new planets. Why is that?</p>
<p>That’s because nighttime on these planets is absolutely teeming with scaaary wild beasts! To avoid an encounter with those creatures, Olimar takes to the safety of space during the night.</p>
<p>So how could we represent this idea in Brawl&#8230;?</p>
<p align="center"><a href="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117a-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117a.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">First things first. Get that Smash Ball!</p>
<p align="center"><a href="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117b-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117b.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">There’s Olimar’s ship!</p>
<p align="center"><a href="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117c-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117c.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Blast off! The ship soars higher and higher into the stratosphere.</p>
<p align="center"><a href="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117d-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117d.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Stars fill the sky above.</p>
<p align="center"><a href="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117e-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117e.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Wild beasts everywhere! Aaaah!</p>
<p>Characters left behind on the ground take lots and lots of damage.</p>
<p>But dishing out damage alone won’t score you points. The more people in the brawl, the more damage you can expect this attack to do, but beware—another opponent may steal the KO you’ve worked so hard to set up.</p>
<p>In a one-on-one match, this Final Smash won’t deal as much damage, but hey, there’s no worry that someone else will steal your KO, either.</p>
<p>I guess you could call this balancing the gameplay, huh?</p>
<p align="center"><a href="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117f-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/characters/images/pikmin/pikmin_080117f.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">The ship comes crashing back to the battlefield<br />
with a huge explosion! Maybe, if you’re lucky,<br />
you’ll catch someone in the blast?</p>
]]></content:encoded>
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		<title>Brawl Scores a perfect rating from Famistu</title>
		<link>http://nsider2.com/2008/01/16/brawl-scores-a-perfect-rating-from-famistu/</link>
		<comments>http://nsider2.com/2008/01/16/brawl-scores-a-perfect-rating-from-famistu/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 16:39:24 +0000</pubDate>
		<dc:creator>NSiderNews Team</dc:creator>
				<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Brawl]]></category>
		<category><![CDATA[Famistu]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[SSBB]]></category>
		<category><![CDATA[Super Smash Brothers]]></category>

		<guid isPermaLink="false">http://nsidernews.com/brawl-scores-a-perfect-rating-from-famistu/</guid>
		<description><![CDATA[ Translated Reviews by Brawl Central

Nintendo
January 24, 2008 Sale Date \ 6,800 (sales tax inc.)
Variety Fighter/ Action
You can control tons of characters like Mario and Snake. Up to four players can battle at once. Cooperative mode is added in. Online battles are also possible.
Target Players: Anyone can enjoy this one
Average Play time: That depends on how [...]]]></description>
			<content:encoded><![CDATA[<p align="center"> Translated Reviews by <a target="_blank" href="http://brawlcentral.com/">Brawl Central</a></p>
<blockquote>
<p align="center">Nintendo<br />
January 24, 2008 Sale Date \ 6,800 (sales tax inc.)<br />
Variety Fighter/ Action<br />
You can control tons of characters like Mario and Snake. Up to four players can battle at once. Cooperative mode is added in. Online battles are also possible.<br />
Target Players: Anyone can enjoy this one<br />
Average Play time: That depends on how you play this game</p>
<p>This time single player has tons of content. The adventure mode is quite long and fun. And the story presentation is amazing. As for the fights, with the strong unpredictable factor that comes with final smashes, more than ever we can be excited about matches not being related to skill. The controls and sound are also satisfying. Hats off to Nintendo.<br />
Score: 10</p>
<p>The new unpredictable factor that is the final smash allows us to enjoy an amazing effect and refreshing feel from any character. The fights are even more intense. The single player modes are abundant and a plus. The Subspace Emissary Adventure mode movie and action tempo are good and you just forget time while playing. Im highly satisfied with the game.<br />
Score: 10</p>
<p>The powerhouse cast and gimmicks! The dynamic and subtle character moves! The must see final smashes! There are tons of battle stages. The single player mode is also extremely satisfying. There is a stage edit, and you can browse through the detailed information in the game.<br />
Score 10</p>
<p>The moves of the the all star roster of characters have been polished, and the addicting one player mode has been perfected. With its outstanding graphics and wonderful ambience, Brawl is an epic game in which you can feel the efforts that went into it. Every time you play it, you&#8217;ll discover something new, and you&#8217;ll savor both sweet joy and bitter loss when you battle.<br />
Score: 10</p>
<p><a target="_blank" href="http://http://brawlcentral.com/famitsu_scans.php">Scans Here</a></p></blockquote>
<p>  If this keeps up it could be the greatest game to ever come out on a home console. This is also very rare from Famistu, they never really ever give perfects.</p>
]]></content:encoded>
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		<title>SSBB Dojo Update: Shiek is back and in a new style</title>
		<link>http://nsider2.com/2008/01/16/ssbb-dojo-update-shiek-is-back-and-in-twilight-princess-style-2/</link>
		<comments>http://nsider2.com/2008/01/16/ssbb-dojo-update-shiek-is-back-and-in-twilight-princess-style-2/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 16:32:28 +0000</pubDate>
		<dc:creator>NSiderNews Team</dc:creator>
				<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Brawl]]></category>
		<category><![CDATA[Shiek]]></category>
		<category><![CDATA[SSBB]]></category>
		<category><![CDATA[Super Smash Brothers]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://nsidernews.com/ssbb-dojo-update-shiek-is-back-and-in-twilight-princess-style-2/</guid>
		<description><![CDATA[
Use Zelda’s down special move to transform into Sheik! Once you do so, you’ll have access to a new character completely unique from Zelda.
Sheik doesn’t appear in The Legend of Zelda: Twilight Princess, but we based her model on a design that was drafted up during the development of that game.


Sheik&#8217;s Special Moves



Standard Special Move


Needle [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://www.smashbros.com/jp/characters/images/sheik/sheik.jpg" /></p>
<p>Use Zelda’s down special move to transform into Sheik! Once you do so, you’ll have access to a new character completely unique from Zelda.</p>
<p>Sheik doesn’t appear in The Legend of Zelda: Twilight Princess, but we based her model on a design that was drafted up during the development of that game.</p>
<table align="center" style="width: 325px; height: 148px" class="SMoves">
<tr>
<th colSpan="2" class="SMoves_t"><u>Sheik&#8217;s Special Moves</u></th>
</tr>
<tr>
<th>
<p align="left">Standard Special Move</p>
</th>
<td>
<p align="center">Needle Storm</p>
</td>
</tr>
<tr>
<th>
<p align="left">Side Special Move</p>
</th>
<td>
<p align="right">Chain</p>
</td>
</tr>
<tr>
<th>
<p align="left">Up Special Move</p>
</th>
<td>
<p align="right">Vanish</p>
</td>
</tr>
<tr>
<th>
<p align="left">Down Special Move</p>
</th>
<td>
<p align="right">Transform</p>
</td>
</tr>
<tr>
<th>
<p align="left">Final Smash</p>
</th>
<td>
<p align="right">Light Arrow</p>
</td>
</tr>
</table>
]]></content:encoded>
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		<title>SSBB Dojo Updates: Distant Planet</title>
		<link>http://nsider2.com/2008/01/15/ssbb-dojo-updates-distant-planet/</link>
		<comments>http://nsider2.com/2008/01/15/ssbb-dojo-updates-distant-planet/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 16:29:13 +0000</pubDate>
		<dc:creator>NSiderNews Team</dc:creator>
				<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Brawl]]></category>
		<category><![CDATA[dojo]]></category>
		<category><![CDATA[SSBB]]></category>
		<category><![CDATA[Super Smash Brother]]></category>

		<guid isPermaLink="false">http://nsidernews.com/ssbb-dojo-updates-distant-planet/</guid>
		<description><![CDATA[Pikmin’s protagonist, Captain Olimar, was forced to make an emergency landing on this unexplored planet.
Let’s just call it the Distant Planet for now, shall we?

The flooring in the middle of the stage is made of vines and is very bouncy.

As you play, you’ll see numbered Pellets fall from the Pellet Posies around the stage. Grab [...]]]></description>
			<content:encoded><![CDATA[<p>Pikmin’s protagonist, Captain Olimar, was forced to make an emergency landing on this unexplored planet.</p>
<p>Let’s just call it the Distant Planet for now, shall we?</p>
<p align="center"><a href="http://www.smashbros.com/en_us/stages/images/stage22/stage22_080115a-l.jpg" class="thickbox"><img border="0" width="250" src="http://www.smashbros.com/en_us/stages/images/stage22/stage22_080115a.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">The flooring in the middle of the stage is made of vines and is very bouncy.</p>
<p align="center" class="fstr"><span id="more-816"></span></p>
<p>As you play, you’ll see numbered Pellets fall from the Pellet Posies around the stage. Grab one of these and throw it into a nearby Onion to get items.</p>
<p align="center"><a href="http://null/stages/images/stage22/stage22_080115b-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage22/stage22_080115b.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Here’s a Pellet and an Onion.</p>
<p>Also, this planet experiences frequent torrential downpours. When things get wet, you’ll want to stay away from the hill on the left, as it gets pretty treacherous.</p>
<p align="center"><a href="http://null/stages/images/stage22/stage22_080115c-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage22/stage22_080115c.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Whoa, that’s some fierce rain right there!</p>
<p>Oh yeah—there are some fierce creatures prowling the area, so watch your step.</p>
<p align="center"><a href="http://null/stages/images/stage22/stage22_080115d-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage22/stage22_080115d.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">You sure it’s safe to stand there?</p>
<p>&#8230; &#8230; What am I saying. Of course it’s not safe. Anyhow, take care that you don’t get gobbled up.</p>
<p align="center"><a href="http://null/stages/images/stage22/stage22_080115e-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage22/stage22_080115e.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Chomp!</p>
]]></content:encoded>
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		<title>SSBB Dojo is back and so are some classic smash levels</title>
		<link>http://nsider2.com/2008/01/07/ssbb-dojo-is-back-and-so-are-some-classic-smash-levels/</link>
		<comments>http://nsider2.com/2008/01/07/ssbb-dojo-is-back-and-so-are-some-classic-smash-levels/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 16:45:23 +0000</pubDate>
		<dc:creator>NSiderNews Team</dc:creator>
				<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Brawl]]></category>
		<category><![CDATA[dojo]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[SSBB]]></category>
		<category><![CDATA[Super Smash Bros]]></category>

		<guid isPermaLink="false">http://nsidernews.com/ssbb-dojo-is-back-and-so-are-some-classic-smash-levels/</guid>
		<description><![CDATA[There was already an entry detailing how we’ve brought back some of the stages from Super Smash Bros. Melee&#8230;
So here are some more stages that can also be played in Super Smash Bros. Brawl!



Yoshi’s Island



The steep slopes on either side are its defining characteristic.

That central platform screams &#8220;accident!&#8221;




Corneria



Battle atop the Great Fox!

Of course, Arwings come [...]]]></description>
			<content:encoded><![CDATA[<p>There was already an entry detailing how we’ve brought back some of the stages from Super Smash Bros. Melee&#8230;</p>
<p>So here are some more stages that can also be played in Super Smash Bros. Brawl!</p>
<table border="0" align="center" cellPadding="0" cellSpacing="0">
<tr>
<td><img border="0" width="50" src="http://null/images/icon/world_w_11.gif" alt="Yoshi’s Island" height="50" /></td>
<td style="padding-right: 12px" class="f12 fstr">Yoshi’s Island</td>
</tr>
</table>
<p align="center" style="margin-top: 0px"><a href="http://null/stages/images/stage21/stage21_080107a-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage21/stage21_080107a.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">The steep slopes on either side are its defining characteristic.</p>
<p align="center"><a href="http://null/stages/images/stage21/stage21_080107b-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage21/stage21_080107b.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">That central platform screams &#8220;accident!&#8221;</p>
<p align="center" class="fstr"><span id="more-789"></span></p>
<table border="0" align="center" cellPadding="0" cellSpacing="0">
<tr>
<td><img border="0" width="50" src="http://null/images/icon/world_w_03.gif" alt="Corneria" height="50" /></td>
<td style="padding-right: 5px" class="f12 fstr">Corneria</td>
</tr>
</table>
<p align="center" style="margin-top: 0px"><a href="http://null/stages/images/stage21/stage21_080107c-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage21/stage21_080107c.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Battle atop the Great Fox!</p>
<p align="center"><a href="http://null/stages/images/stage21/stage21_080107d-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage21/stage21_080107d.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Of course, Arwings come flying in, too.</p>
<table border="0" align="center" cellPadding="0" cellSpacing="0">
<tr>
<td><img border="0" width="50" src="http://null/images/icon/world_w_07.gif" alt="Onett" height="50" /></td>
<td style="padding-right: 12px" class="f12 fstr">Onett</td>
</tr>
</table>
<p align="center" style="margin-top: 0px"><a href="http://null/stages/images/stage21/stage21_080107e-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage21/stage21_080107e.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">The offensive and defensive struggles on the buildings of Onett return!</p>
<p align="center"><a href="http://null/stages/images/stage21/stage21_080107f-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage21/stage21_080107f.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Whoa, whoa, whoa! Watch out for cars.</p>
<table border="0" align="center" cellPadding="0" cellSpacing="0">
<tr>
<td><img border="0" width="50" src="http://null/images/icon/world_w_06.gif" alt="Brinstar" height="50" /></td>
<td style="padding-right: 12px" class="f12 fstr">Brinstar</td>
</tr>
</table>
<p align="center" style="margin-top: 0px"><a href="http://null/stages/images/stage21/stage21_080107g-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage21/stage21_080107g.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">It’s the dreaded, legendary ocean of acid!</p>
<p align="center"><a href="http://null/stages/images/stage21/stage21_080107h-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage21/stage21_080107h.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">The rising and falling ocean of acid changes the field of play greatly.</p>
<table border="0" align="center" cellPadding="0" cellSpacing="0">
<tr>
<td><img border="0" width="50" src="http://null/images/icon/world_w_10.gif" alt="Rainbow Ride" height="50" /></td>
<td style="padding-right: 12px" class="f12 fstr">Rainbow Ride</td>
</tr>
</table>
<p align="center" style="margin-top: 0px"><a href="http://null/stages/images/stage21/stage21_080107i-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage21/stage21_080107i.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">Tour the course in this forced scrolling stage.</p>
<p align="center"><a href="http://null/stages/images/stage21/stage21_080107j-l.jpg" class="thickbox"><img border="0" width="250" src="http://null/stages/images/stage21/stage21_080107j.jpg" alt="screenshot" height="197" /></a></p>
<p align="center" class="fstr">The boat sinks mid-trip and you embark on a roundabout tour!</p>
<p>This is amazing! Is this a lavish feast or what? I can tell you that for everyone working on this game, the amount of content has been surprising to say the least.</p>
]]></content:encoded>
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		<title>Brawl news &#8211; alternate costume colors, WarioWare stages</title>
		<link>http://nsider2.com/2008/01/06/brawl-news-alternate-costume-colors-warioware-stages/</link>
		<comments>http://nsider2.com/2008/01/06/brawl-news-alternate-costume-colors-warioware-stages/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 23:38:49 +0000</pubDate>
		<dc:creator>NSiderNews Team</dc:creator>
				<category><![CDATA[Nintendo News]]></category>
		<category><![CDATA[Brawl]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[SSBB]]></category>
		<category><![CDATA[Super Smash Bros]]></category>

		<guid isPermaLink="false">http://nsidernews.com/brawl-news-alternate-costume-colors-warioware-stages/</guid>
		<description><![CDATA[- Mario: Blue, Brown, Fire-Flower, Green, Wario Colors
- Link: Red, Blue, Yellow, Dark Link, Purple
- Kirby: White, Green, Red, Light Blue, Yellow
- Pikachu: Emerald Bandana, Goggles, 4 Different Hats
- Fox: Green, Orange, Light Purple, Dark Fox, White (not confirmed)
- Samus: Red, Light Blue, White on Red (unconfirmed)
- Bowser: Undisclosed colors
- Yoshi: Pink, Blue, Yeloow, Red, [...]]]></description>
			<content:encoded><![CDATA[<p>- Mario: Blue, Brown, Fire-Flower, Green, Wario Colors<br />
- Link: Red, Blue, Yellow, Dark Link, Purple<br />
- Kirby: White, Green, Red, Light Blue, Yellow<br />
- Pikachu: Emerald Bandana, Goggles, 4 Different Hats<br />
- Fox: Green, Orange, Light Purple, Dark Fox, White (not confirmed)<br />
- Samus: Red, Light Blue, White on Red (unconfirmed)<br />
- Bowser: Undisclosed colors<br />
- Yoshi: Pink, Blue, Yeloow, Red, Light Blue<br />
- Peach: Red, White, Peac Green, Orchid, Orange<br />
- Pit: Green, Black Gold<br />
- Wario: Black, Orange<br />
- Ike: No one mentions his alt. colors.<br />
- Diddy: Pink, Yellow, Light Blue, Green, White (unconfirmed)<br />
- Meta Knight: Orange, Dark Meta Knight, Green, Crimson, White, Kirby Colors</p>
<p>WarioWare stages &#8211; Appeal!, Destroy!, Shave!, Cracker/Clacker! (?), Stay Dry!, Dodge!, Jump!, Don’t Move!</p>
<p>Source: <a target="_blank" href="http://brawlcentral.com/">Brawl Central</a></p>
]]></content:encoded>
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